These things' scope may be wide and the presentation on the old-fashioned side, but they really are designed to provide a good time, not a frosty, purist one, and as such are surprisingly rewarding of experimentation and random wandering. Not a bit of it - my first-ever Vogel was 2011's Avernum: Escape from the Pit, the second remake of 1995's original Exile game, and I had no problems whatsoever getting into it. I suspect, for the enirely uninitiated, Spiderweb RPGs might seem a little unapproachable, a mass of stats and skills and tiny sprites. Which might all sound horribly complicated, but they're billing today's quasi-new Avernum 3: Ruined World as a clean entry-point for anyone who's never been down this particular rabbit hole before. Which was itself a spit'n'polished'n'ground-up redone remake of their mid-90s Exile series. In fact, this week they're capping up a spit'n'polished'n'ground-up redone remake of their early-noughties Avernum series. well, I keep using the past tense, but Spiderweb have kept on fighting their good fight since 1995. They were 2D, they were resolutely singleplayer, they offered massive freedom of movement and character development and. Back, back, back when we are all a lot clearer on what 'indie game' really meant, there was a series of roleplaying games from Jeff Vogel's teeny-tiny studio Spiderweb Software.
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